Raytracers, unlike real-life, do a reverse, and start from the pixel on the screen and move towards the light sources, to determine what the colour of the pixel on the screen is. A raytracer is a type of 3d renderer, a method to visualise 3d models on your screen, which uses a model very similar to the real-life model of light, where photons come from a lightsource, and bounce off objects, with some ending up in your eye, so you end up seeing those objects. If we know about the basics of shadows and light, how can we use these to create believable materials?įor this tutorial, I will be using Blender’s raytracer 'Cycles’ to illustrate some basic lighting concepts. We refer to this quality of a drawing to describe materials as the ‘plasticity’ of the drawing(Which comes from the Latin word for 'moldable’). Okay, so this is the first of the two Krita kickstarter tutorials I am going to do, and this one focuses on an interesting topic: Materials.Īs we discovered in the shadows tutorial, the art of making a drawn item made of a recognisable material has everything to do with the use of shadows(and a little with the use of colour).
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